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XRD: CROSSROADS

Can you find your way out?

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XRD: CROSSROADS

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The Background Story

The sun beat down, warming the crumbling old asphalt path that wound between dilapidated buildings and overgrown trees. Insects buzzed quietly, moving along to their own hidden rhythms. Suddenly, the silhouette of a sprinting Stalker burst around the corner of a building. He ran with every ounce of strength left in him, eyes locked forward, breathing heavily as beads of sweat poured down his face. In one hand, he gripped a gas mask; in the other, a vibrating Compass artifact.

Just meters behind him, a mutated wild boar gave chase, baring its razor-sharp tusks. One tusk was snapped off; the other trailed a tattered piece of bloody cloth. Suddenly, the Stalker’s PDA beeped frantically, sensing an incoming anomaly. As the warning tone turned into a solid, piercing shriek, the Stalker threw himself flat against the dirt, rolling desperately to the side.

The boar barely had time to turn its hideous snout before its own momentum carried it forward. In an instant, the beast was hoisted into the air. It thrashed, legs flailing, letting out a horrific squeal as a vortex of sand and debris whipped up around it. Its bloodshot eyes, filled with rage and terror, locked onto the Stalker lying on the ground. Then—a brief, loud pop.

As if torn apart from the inside, the remains of the boar exploded outward from the anomaly, showering the area—and the prone Stalker—in blood and debris.

The Stalker lay perfectly still, breathing heavily, listening closely for any other pursuers. Once convinced the anomaly had settled, he slowly stood up, bypassed the hazard zone, and trudged toward a rusted old bus. A few paces away, the artifact in his hand began to glow and vibrate gently. Raising it to inspect it, he was instantly blinded by a sudden flash of brilliant white light.

The next second, the sensation of falling took over. Plummeting from a height of several meters, he hit the wet earth with a heavy thud. When his vision finally cleared a few minutes later, everything had changed. The buildings were gone. Surrounding him was nothing but dense forest, open fields, swampland, and a crossroads splitting into two dirt paths.

Game Factions & Roles

Stalkers / Scavengers: Explorers trying to survive, manage anomalies, and trade artifacts.

The Lost in Time (Pasiklydę laike): Organizers/Special roles affecting the timeline and environment.

Specific Rules & Survival Mechanics

  • Beverages & Alcohol

    In-game acquisition only (Security will check belongings at entry).

  • Water & Food

    In-game acquisition only.

  • Ammunition

    In-game acquisition only.

  • Electronics

    Non-functional at the start of the game.

  • Weapons

    Broken/Malfunctioning at the start of the game (must be repaired in-game).

  • Mechanical Devices

    Fully functional from the start.

Artifacts

Transportation: Artifacts are highly volatile and can only be transported inside designated safe containers.

Radiation and Anomalies

  • Radiation Fields: Marked clearly with specialized warning signs.

  • Anomalous Fields: Marked clearly with specialized warning signs.

  • Zone Entry: Entering these zones is strictly governed by specific mechanics detailed in the main rulebook.

Required & Recommended Equipment

Mandatory Medical Kit
100%

Every player must carry at least 10 bandages, 10 adhesive patches (band-aids), and tourniquets.

Water Purification Devices
90%
Fire Starting: Matches only.
90%
Water Containers
90%
Cooking Utensils
80%
Overnight Stay
80%

Allowed only within the designated polygon/game area boundaries.

Sleeping Bags & Tents
70%
Parking
50%

Strictly for emergency use or designated for “The Lost in Time” participants.

Heavy Gear/Luggage
50%

Marked heavy items can be stored safely at the Technician’s warehouse.

Non-Player Characters (NPCs)

Locations

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